Here you would find some existing literature that I referred to during the first few weeks of the study.
<aside> 💡 Note: This is a live page and is constantly being updated with information!
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Relevant content on the World Wide Web that provides insights into the esports ecosystem, and the particular area of focus for this study: coaching and athlete improvement.
Literature on esports - Esports Research Network
Esports job spotlight: Coach / Analyst - British Esports Association
Full summary of everything that LS and Doublelift discussed on today's LCS costream
Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S., & Steinkuehler, C. (2019). Esports Research: A Literature Review. Games and Culture doi:10.1177/1555412019840892
Reitman, J. G. (2018). Distributed Cognition and Temporal Knowledge in League of Legends. International Journal of Gaming and Computer-Mediated Simulations, 10(1), 23–41. doi:10.4018/ijgcms.2018010102
Freeman, G., & Wohn, D. Y. (2017, May). eSports as an emerging research context at CHI: Diverse perspectives on definitions. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1601-1608).