Course: CS 6998: HCI Master's Project Team Members: Aditya Kundu, David Du Advisor: Maribeth Coleman Additional Supervisor(s): Laura Levy
Welcome! 👋 This is a page where we maintain documents, notes, deliverables, and the overall progress that we have made for our MS project. Below, you would find an overview of the project with more detailed information within the sub-pages.
The goal of this project is to understand how collegiate esports athletes communicate with their team in-game, and what effects does it have on the team's performance. We hope to draw generalizable insights and test these using a prototype during Spring '21.
Key Links:
PHASE 0
Research Methods Used: Online research; Contextual Observation, Semi-structured Interviews Data Analysis Method Used: Affinity Mapping When: Jan '20 - April '20
Pages to Explore:
Kundu's Esports Project Repository
During this initial phase, the goal was to get an overview of the collegiate esports ecosystem and probe for potential design opportunities that could be focused on during a Master's project.
Despite the small sample size of participants, some key themes emerged across games: